local Menu = GV:addState('Menu')
function Menu:enterState()
	clearLoveCallbacks()
	print("entering menu state")

	function love.load()
		menu = gui()
	end

	function love.draw()

		love.graphics.print("(N)ew Game\n(L)oad Game\n(Q)uit",
			screen_w/2-50, screen_h/2)
	end

	function love.keypressed(key, unicode)
		if key == "n" then
			gv:gotoState('NewGame')
		elseif key == "l" then

		elseif key == "q" then
			love.event.quit()
		end
	end


end

function Menu:exitState()
	print("exiting menu state")
end
